IMPOSSIBLE AND HYPER-REAL ELEMENTS OF ARCHITECTURE

JOHNSTON
MARKLEE

JOHNSTON MARKLEE

JOHNSTON MARKLEE

JOHNSTON MARKLEE

AUTHOR: CARL LOSTRITTO

Cutting edge rendering technology is positioned within historic continuum of representation and drawing.

The ‘nothing’ is the white silhouette that remains among the contextual queues and contexts that define it.

The ‘nothing’ is the white silhouette that remains among the contextual queues and contexts that define it.

The ‘nothing’ is the white silhouette that remains among the contextual queues and contexts that define it.

The ‘nothing’ is the white silhouette that remains among the contextual queues and contexts that define it.

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‘Impossible and Hyper-Real Elements of Architecture’ addresses how and why architects, artists and designers manipulate reality. Front and center in this discourse is the role of rendering. Most often, to render is to engage a thick software interface, to accept a photographic framework of variables and effects, and to assume an unquestioned posture of articulating material, mass, and color. But like drawing, rendering is an interdisciplinary, algorithmic, historically rooted cultural practice as much as it is a digital vocation. The elements explored in this book are labeled “impossible” because they avoid a fixed relationship to a singular built reality. Digital bonsai trees, pixels, video game levels, grids, and dioramas extend like skewers through multiple media and formats. Through work that looks very real and can’t possibly exist, representation becomes the territory of speculation, ambiguity, and curiosity.

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The internet is awash in how-to videos and tutorials about digital rendering. Critical discourse that asks, “why?” (and “why not?”) is mostly absent. Architectural discourse, on the other hand, tends to ignore rendering. It’s associated with something that we deliver to clients in professional settings. Relatedly, the “post-digital” implicitly suggests that digital methods can’t possibly be interesting or challenging to the world of architecture today. In the same way that Computational Drawing aimed to take a familiar representational subject: the drawing, and through computational customization, misuse, hacking and tool-making provoke new ideas and theories about the media of design, this book aims to champion and disrupt digital rendering. 

This book is written for the reader who wants to make and theorize at the same time. In that spirit, the theoretical desks provoke and demystify at the same time. The book is written from the perspective of practice—by creators who want to influence and enable others to create—but what’s offered is something different than tutorials. The stage for discourse with a series of elements that have a slippery way of existing in new or varied forms of reality. Because these elements are intertwined with (and sometimes created wholly through) the representational media that convey them, the act of unpacking, explaining, and sharing these elements is itself a project. Methods are exposed including (and especially) those that are strange, weird, messy, extravagant, and obscene. The authors posit that representation is speculative, and that speculation is more than a matter of what to build, but how we see and affect the world.

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 “ Ubiquitous, vintage, and natural materials, forms, and objects including bonsai trees, video game levels, and dioramas are made strange and uncanny as they are reconsidered impossible elements of architecture. ” 

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Selected Works

Tatiana Bilbao EstudioBenjamin Wilke

WAY BEYOND BIGNESSProject type

Designing the Computational Image, Imagining Computational DesignDaniel Cardoso Llach and Theodora Vardouli

Silt Sand SlurryRob Holmes, Brett Milligan, and Gena Wirth

The Landscape ProjectProject type

Environmental Activism by DesignColeman Coker, Sarah Gamble, Katie Swenson , and Thomas Fisher

Johnston MarkleeBenjamin Wilke

Architectural Ceramic Assemblies Workshop VLaura Garofalo and Omar Khan

Concrete ApproximationsOliver Ottevaere

Project ArchiveNamrata Dhore, Sofie Kusaba, and Christina Truwit

Landscape ApproachDr. Shelagh McCartney, Samantha Solano, Sonja Vangjeli, & Hannes Zander

CONTACT US
USA - San Francisco Bay Area
Tel: +1(415) 883-3300
USA - New York
Tel: +1(646) 322-2466
Asia - Singapore & China
Tel: +(65) 9068-1860
Tel: +(86) 755-84556863

CONTACT US
USA - San Francisco Bay Area
Tel: +1(415) 883-3300
Asia - Singapore & China
Tel: +(65) 9068-1860
Tel: +(86) 755-84556863

CONTACT US
USA - San Francisco Bay Area
Tel: +1(415) 883-3300
USA - New York
Tel: +1(646) 322-2466
Asia - Singapore & China
Tel: +(65) 9068-1860
Tel: +(86) 755-84556863

© 2023 Applied Research And Design / ORO Editions. All Rights Reserved.

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